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Here are some of Paul Kinsella's thoughts on the subjects of:
"Free Games", "Online Role playing" and "Games to play online".


Hi. My name is Paul Kinsella. I'd like to talk with you about free online role playing games and other related matters. I have a lot to say on the subject. First, I am the creator and webmaster of the "Stickman Murder Mystery Adventure Games". As a result of make the mysteries I have come up with several theories about what makes for good free online role playing games and what makes for good adventures in general. When making an online role playing game I try to keep the following rpg rules in mind: (RPG = Role Playing Games)

NOTE: Important key terms such as "challenge balance" are defined at the bottom of the page.

Principle #1: Keeping good "challenge balance" in the adventure. Therefore:
1) Online role playing rpg games should be challenging.
2) The rpg should not have any "challenge points" that are "dead ends challenge points".
3) The free online role playing games should have "hint fairies" implanted in the rpg adventure.
4) There should be "multi-paths" to every "challenge point" in a free online role playing game.

Principle #2: role playing games are about exploration and discovery. Therefore:
1) There should be "easter eggs" and "jack-in-the-boxes" in the free games to play online for free.
2) There should be sub-rpg-plots in addition to the main rpg plot.
3) After a "challenge point" has been solved, a new new "play area" should spawn.

Principle #3: The games should have relatively realistic "challenge point solutions". Therefore:
1) In general the laws of nature should not be ignored in the course of the rpg adventures.
2) Behavior of rpg characters in the role playing adventures should be kept realistic.
3) The Intelligence of characters should also be kept realistic.

Principle #4: The adventures should NOT have "violations of presidencies"!!! Therefore:
1) In a given role playing game, an established "world rule" should remain consistent.
2) Any violation of a "world rule" in free online role playing rpg adventures that are free games to play online. should be explained believably.

Priciple #5: The game should "Branch". Therefore:
1) There should be multiple "Chalange Points" for the player at the start of the free rpg game to play.
2) There should be an effort by the writter of the rpg adventure to have more than one chalange point for the player for as much of the online role playing games as is pratical.

Key terms mentioned above:

"Challenge Balance" - Making the online role playing games hard enough so as to be enjoyable, but not so hard that the online role playing games are no longer fun.

"Challenge Points" - Given times and places in the rpg adventure when a player cannot move to a new "Play Area" with out first solving a puzzle, over coming an obstacle or farcing some other rpg challenge.

"Dead End Challenge Points" - Given times and places in a free online games to play for free when a player cannot progress because it is not possible to overcome the RPG challenge farcing the rpg player.

"Hint Fairies" - Two definitions:
1) A sub-algorithm put into an adventure that monitors a players actions and that when the player appears to have reached an impasse - offers a hint to help him along. For example: If the player has been moving his mouse and tapping his keyboard for a long time without progressing past the same challenge point -"fairy" will fly in and offer to give the player a hint. As far as I know - there are no free online role playing games that have this.
2) A button in an rpg adventure that allows a player to email the game company (or webmaster) and ask for a free online hint. I have this type of "Hint Fairy" on my online website at: http://NORMandCompany.com/STICKMAN/

"Multi-Paths" - A "challenge point" that has more than one possible solution to the challenge that blocks the player from progressing can be said to have "Multi-Paths" to the free online roleplaying games.

"Easter Eggs" - Hidden surprises in the free online role playing games that are not critical to solving any given "Challenge Point", but add variety, excitement or spice to the rpg adventure.

"Jack-in-the-boxes" - An "Easter Egg" that is also an optional "challenge point" that a player might accidentally bump into. For example a player, who walks down a given path (that is not necessary to walk down in order to progress through the adventure) might fall into a trap that he will need to escape before he can continue to play the role playing adventure.

"Play Area" - different sections that a player moves about during the course of play. They are often separated by "challenge points". For example a roleplaying adventure might have the following "play areas" available for the player to visit: Your Home, Village Square, Bakery, Weapons Shop, Castle Guard Post, Thrown Room, Wizard's Room In the Castle, Woods Sec1. Woods Sec2, Woods Sec3, Witch's Hut, Witch's Cage, Outside Of a Cave, Cave Sec1, Cave Sec2, Dragon's Rpg Lair, Hidden Treasure Room, ETC...

"Challenge Point Solutions" - A way by which a player can overcome a rpg challenge point during online role playing play.

"World Rule" - During the course of an adventure, any precedence established regarding actions, behaviors and conditions can be called a "world rule". For example: If during a free online roleplaying adventure, the player finds a wizard who can turn people into toads by saying the word "Kazamo!" and does so during the game - then a "World Rule" has been established. By that I mean that it is reasonable for the player believe that in that particular imaginary world he is playing in, the following "World Rule" applies: "The Wizard can turn people into toads by saying 'Kazamo!'.". A violation of a "World Rule" would be if, later in the arcade or rpg adventure the player and the wizard are attacked by guards - the wizard defends himself by punching the guards and is captured. The player is then left thinking: "What the hell?!?! Why didn't the wizard say "Kazamo!" and turn the guards into toads?!?!?" If the writer of the free game to play online free roleplaying adventure games wanted to have this happen, he should have had one of the guards throw a clump of dirt at the wizard that clogged up the wizard's mouth so that he could not talk. Then, when captured, the guards might have tied and gagged the wizard. That way the "World Rule" would not have been violated during the course of the free rpg games to play online for free online role playing games.

This, for now, concludes Paul Kinsella's thoughts on the subject of:
"Online Role playing Games"


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